Can You Infuse a Weapon

Andre

Reinforcement and Infusion are the methods used to increment the power of your weapons and shields as well as requite them elemental abilities. To begin using them, y'all demand to achieve Firelink Shrine where you lot will notice Blacksmith Andre. Once you find Andre, you tin begin working on your equipment.

All regular weapons and shields will follow the aforementioned upgrade path. To upgrade them, you will need Titanite materials likewise as souls. The upgrade path is as follows:

Level +1 - 2 Titanite Shards

Level +2 - 4 Titanite Shards

Level +iii - 6 Titanite Shards

Level +4 - 2 Big Titanite Shards

Level +v - iv Big Titanite Shards

Level +6 - 6 Large Titanite Shards

Level +7 - 2 Titanite Chunks

Level +8 - 4 Titanite Chunks

Level +9 - 6 Titanite Chunks

Level +10 - one Titanite Slab

Each time a weapon is reinforced, the damage information technology deals volition exist greater. For regular weapons, the impairment increment tin can be calculated by (one.0+UpgradeLevel/10)*BaseDamage.

Once you Reinforce a weapon to its highest potential, you volition unlock:

When working with unique weapons or shields for such as a Black Knight Greataxe, you must employ Twinkling Titanite to upgrade it until the final footstep. The quantities needed are as follows:

Level +i - 1 Twinkling Titanite

Level +2 - two Twinkling Titanite

Level +three - iv Twinkling Titanite

Level +4 - 8 Twinkling Titanite

Level +five - 1 Titanite Slab

Finally, in that location are Boss weapons such as the Farron Greatsword which take a different path again. To upgrade these, y'all volition need the following:

Level +1 - 1 Titanite Calibration

Level +2 - 2 Titanite Scales

Level +3 - 4 Titanite Scales

Level +iv - 8 Titanite Scales

Level +5 - i Titanite Slab

Andre's other master office is Infusion, which is the ability to give your weapons elemental damage or status effects through the utilize of gems. Fire is the simply gem/Infusion type bachelor at the beginning of the game. Earlier other Infusions can be performed, you will first need to explore the various locations of Dark Souls III to find rare Coal items each assuasive a few methods of Infusion each.

Farron Coal - Allows the utilize of Heavy, Sharp and Poison Gems

Sage's Coal - Allows the use of Crystal, Blessed and Deep Gems

Profaned Coal - Allows the use of Night, Blood and Hollow Gems

Giant'due south Coal - Allows the employ of Lightning, Simple and Chaos Gems

Infusion tin only be performed on regular weapons/shield. Unique and Dominate weapons/shields cannot be infused at all. Each gem blazon when used for Infusion will give a range of effects to your particular. Below is a list of each jewel and what its effects will be.

Burn down - Gives weapon Burn harm but removes all damage scaling

Crystal - Adds Magic damage to weapon, increases Intelligence scaling while reducing Strength and Dexterity

Blessed - Gives weapon Organized religion scaling while reducing Strength and Dexterity, also gives very low HP regen while weapon is equipped

Deep - Give weapon Night damage, likewise increases base damage but removes all stat scaling

Hollow - Allows weapon damage to calibration with Luck stat, reduces Forcefulness and Dexterity scaling

Refined - Balances a weapons Strength and Dexterity scaling, reduces base damage

Heavy - Increases weapons Strength scaling, lowers Dexterity scaling and reduces base damage

Abrupt - Increases weapons Dexterity scaling, lowers Strength scaling and reduces base impairment

Raw - Increases weapons base damage by 30% but removes all stat scaling

Poison - Allows weapon to poison enemies. Lowers all stat scaling and reduces base damage

Blood - Allows weapon to cause Drain on enemies. Lowers all stat scaling and reduces base damage

Chaos - Gives a weapon Fire damage and adds Faith & Intelligence scaling

Lightning - Gives weapon Lightning damage and adds Faith scaling

Dark - Adds Dark impairment to weapon also as Faith and Intelligence scaling

Uncomplicated - Gives weapon Magic damage and restores FP while weapon is equipped at a base charge per unit of 1FP/5 seconds maxing at 0.35FP/second at +10

If at any point y'all decide an Infusion you lot accept given a weapon isn't for you lot, have it to Andre and accept him use a Shriving Rock on the item to remove the Infusion and all of its furnishings.

You must create a weapon using each type of Infusion at least one time over the course of your game to unlock:

Find anything you call back is incorrect with this walkthrough? Assist the states prepare it past posting in its Walkthrough Thread.

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